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AGEOD’S AMERICAN CIVIL WAR – The Blue and the Gray
A historically accurate,
realistic and fun Turn-Based grand Operational Strategy game of the
American Civil War. Based on an expanded and improved version of the
“Birth of America” game engine, the game enjoys a very
intuitive interface and is easy to learn.
OVERVIEW
AGEOD’S AMERICAN CIVIL WAR (AACW) is
a historical operational strategy game with a simultaneous turn-based
engine (WEGO system) that places players at the head of the USA or CSA
during the American Civil War (1861-1865).
Players are military and political leaders trying to lead the troops of
their nations (armies and fleets) to victory, in the midst of some of
the toughest operations during those five years of wild campaigning
throughout a divided nation.
Most of the individual years of campaign between 1861 and 1865 are
playable via a separate scenario (to be refined during beta testing).
Advanced scenarios will allow recreation of some yearly and/or theatre
campaigns, and there will be of course the complete Grand Campaign
covering the whole war.
AACW CAMPAIGNS USP
• Upgraded BoA engine with improved Military AI
• The game is played in alternating phases of giving orders
followed by simultaneous execution (known as WEGO system)
• Easy to play, hard to master, play a scenario over a few hour or
a full X-turn Grand Campaign following in Grant’s or Lee's
footsteps!
• A large selection of Scenarios (11) and Campaigns (5)
• The largest Civil War map ever, with unequalled look and detail levels
• 2 playable nations, dozens of different troops, hundreds of
events, over 300 historical leaders with unique abilities
• Organize divisions, armies and corps, manage supply and morale,
use sea, riverine and rail moves, and put the best leaders in command
(if politics allows)!
• Fight to reconcile the nation (USA) or ensure independence
(CSA): victory can be military or political, as national will plays a
crucial role.
• AGEOD’s recognized dedication to historicity, realism, and good-looking games!

Edwin Forbes, Union Rider
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CONTENT
The game has most of the basic ingredients of a traditional grand
operational strategy game, playable at army and corps command levels.
DATA AND LOCALIZATION
The game will come in English (main language) and French. No other
language will be included by AGEOD early on, at least until a specific
agreement is made for various markets.
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Play by Email (PBEM)
The game engine allows play by email.
SERIALS AND PROTECTION
The game will come with its unique Serial key protection system, working like BOA.
THE DESIGNER AND THE TEAM
- Philippe Thibaut is a recognized designer in the Grand Strategy field.
- Philippe Malacher (a.k.a. Pocus) leads the development team of the efficient AGE engine of the game.
- Graphical art based on historical models and paintings, by famous BOA team Robin Pirez and Sandra Duval.
- A dedicated and enthusiastic group of historical experts of the Civil War era, mostly from the USA.
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PLATFORM
Minimum
Win 2000/XP
DirectX 9.0c
Pentium III 1200 MHz, 1024 MB RAM
800 MB of free hard disk space available
64MB graphic card
Recommended
Win 2000/XP
DirectX 9.0c
Pentium IV 1800 MHz, 1024 MB RAM
1 GB of free hard disk space available
128MB graphic card
Winslow Homer, Home Sweet Home
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